Playing With Sound: A Theory of Interacting With Sound and Music in Video Games: Amazon.it: Collins, Karen: Libri in altre lingue [Karen Collins] -- "In Playing with Sound, Karen Collins examines video game sound from the player's perspective.
Playing With Sound: A Theory of Interacting with Sound and Music in Video Games.
She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. Playing With Sound: A Theory of Interacting with Sound and Music in Video Games. Cambridge, MA: MIT Press, 2013. Get this from a library!
ISBN 9-780-262-01867-8 - Volume 33 Issue 2 - Don Knox
Karen Collins's Playing with Sound: A Theory of Interacting with Sound and Music in Video Games is a comprehensive and compelling look at players' use of sound in video games, which examines the topic from a variety of angles and within a range of different contexts. 192 pp. An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. Cambridge, MA: MIT Press, 2013. The latter was a broad overview of games music and sound, ranging from hardware limitations to individual roles in the game production process. By Karen Collins. ISBN 9-780-262-01867-8 Cambridge, MA: MIT Press, 2013.
Everyday low prices and free delivery on eligible orders. Book Abstract: In Playing with Sound, Karen Collins examines video game sound from the player's perspective.She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game.
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. A few years ago, I began my previous book, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press, 2008), by discussing the importance of video games and of game sound in particular. ISBN 9-780-262-01867-8 - …
With Playing with Sound, Karen Collins cements her status as the foremost expert on game sound and music. An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (The MIT Press) eBook: Karen Collins: Amazon.ca: Kindle Store Des milliers de livres avec la livraison chez vous en 1 jour ou en magasin avec -5% de réduction ou téléchargez la version eBook. A Theory of Interacting with Sound and Music in Video Games, Playing with Sound, Karen Collins, Mit Press Libri. In Playing with Sound, Karen Collins examines video game sound from the player's perspective.
192 pp. This richly detailed and well-argued text pushes forward the field of game studies to acknowledge the key role that sound plays in the experience of playing video games.
Buy Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (The MIT Press) by Collins, Karen (ISBN: 9780262018678) from Amazon's Book Store. Playing with Sound | An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. 192 pp.
By Karen Collins. In Playing with Sound, Karen Collins examines video game sound from the player's perspective.She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. paper) format(s) Book
192 pp. Playing with sound : a theory of interacting with sound and music in video games.
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